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Around SBN: Watch Out For Cowboys UDFA Tim Benford

Jebediah Lands on Mun

The EDSBSSP is pleased to announce the first successful landing on the Mun with the safe return of Jebediah Kerman. Previous Jebediah Kermans had been forever plastered, smattered, smothered, and covered on the moon.

Edsbsssp_logo_medium

But, Jebediah Kerman's will to succeed was aided by his Groundhog Day-ian infinite lives.

Below details Jebediah's journey to the Mun.

Star-divide

The first thing Jebediah needed to get to the Mun was a way to get off the Mun. You see, you gotta think upside down when building rockets, Paawwwlllll.

Ksp-mun-lander-1st-stage_medium

The Mun Lander uses stock parts from KSP. It has a parachute, capsule, separator, RCS fuel tank with 4 thrusters placed using the symmetry tool, an advanced SAS module, 2 fuel tanks, and a vectoring liquid rocket engine. Then 3 fins were placed to provide landing stability and were placed on horizontal separators. The staging has been changed to eject the fins after the liftoff from the Mun.

Now, the second stage. This stage will be doing most of the boosting to get us to the Mun, and should have enough fuel to provide initial braking, saving stage 1's fuel for final landing and takeoff for the return home.

Ksp-mun-lander-2nd-stage_medium

A horizontal separator is used and then 2 SAS modules are followed by a RCS+thrusters node, then a tri split. Place 3 liquid rocket fuel tanks there and put vectoring engines on the bottom. Be sure to connect the bottom of the stages with strut connectors.

What we have built above is now the portion of the rocket that will make it to the Mun. The easiest way I've found to get this into orbit is outlined below.

Next, we're going to make heavy use of the symmetry tool - and wrap 8 booster columns around what was created above.

First, in the double SAS + RCS area, triple stack horizontal decouplers.

Ksp-mun-lander-3nd-stage-initial_medium

We will be sticking the 4 liquid fuel tanks with a non-vectoring liquid engine around this. You have to build it individually tank by tank on one stack, and the symmetry tool will build them down on all other stacks.

Ksp-mun-lander-3nd-stage-tied-down_medium

These need to all be tied to each other at the bottom or really fun rotational explosions occur shortly off the launching pad.

(As an aside, a neat trick in the game is to take the tanks off from the top tank and place them on the side. You can then use alt+left-mouse-click to copy it. I did this for a while when I put 24 colums of liquid boosters around this core, but it made it really difficult to turn into orbit)

Now, with the core above, you can play with addons to the tanks. I went with another horizontal decoupler topped with a fuel tank that fed to the center column tanks and made sure that tank was in the initial stage at launch so it would be drained or mostly drained when I ejected it. I placed a solid booster beneath it, tied it to the center column, then placed a decoupler and another solid booster and tied that down. Then the staging needs to be set such that the center column of rockets (but not the moon-bound core) goes off with the solid rocket boosters. Simplify ejection of the central core horizontal decouplers, and you'll get something that looks like this...

Ksp-mun-lander-with-solid-rockets_medium

This is the launchable craft - and if you wanna just use it, download the craft file here and place it in your Ships directory.

I managed to do a safe landing on the dark side of the Mun - which is a bit more difficult than on the lit side. Basically, transfer orbits and get within about 100000m of the Mun then begin retrofiring. Use the green circle with the x in it to keep your ship lined up for a perfect landing.

Ksp-mun-lander-approach_medium

Ksp-mun-lander-approach-mun-kerbal_medium

Slow and steady is the rule here.

You need to land somewhere under 5m/s or you will break things.

Ksp-mun-lander-on-the-mun_medium

Note that the surface of the Mun isn't at 0 meters, so when you get below 400m you need to start watching the ball and the terrain.

After chilling for a while, you can take off by throttling up and ejecting the landing fins.

Ksp-mun-lander-leaving-the-mun_medium

Transfer your orbits back to Kerman's orbits and then slow down until you will intersect either the planet or the atmosphere (depending on how much fuel you have left).

Ksp-mun-lander-retro-burn-in-atmosphere_medium

Bill and Bob have crapped their pants. Jebediah is a little firmer up front.

Ksp-mun-lander-deployed-parachute-approach_medium

Ksp-mun-lander-deployed-parachute_medium

Ksp-mun-lander-parachute-open_medium

Ksp-mun-lander-final-stats_medium








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I will now try this, as well. I think I may just download your file.

Though I’ll reverse engineer it as well, just because I love figuring out how shit works.

Trying to kill as many Kerbals as Craig James has (allegedly) hookers.

by AUTigerGSUEagle on Jan 3, 2012 12:56 AM EST reply actions  

Or... not

Because I have ZERO clue what to do with that file to make it work. I guess it’s building from the start!

Trying to kill as many Kerbals as Craig James has (allegedly) hookers.

by AUTigerGSUEagle on Jan 3, 2012 1:21 AM EST up reply actions  

I had to right click the link, and select "Save link as..."

in order to get a .craft file, which I then copied to C:\Program Files\KSP\Ships

(obviously, yours might be different, but this assumes you installed KSP to the Program Files directory, or “Program Files (x86)” if you have a 64-bit version of Win7.)

Since I’m doing support now, pretend I said that in an Indian accent, and that my name is really Punjab, but I’ve Americanized it to “Bill”

"People who say that violence is not the answer are not applying the correct amount of violence." -- blanx73

I tawt I taw a Twitter feed!

by darthbubba on Jan 4, 2012 10:27 AM EST up reply actions  

It's actually still working out of my downloads folder since I never really installed it.

Just have been running it out of the original file. I figured out how to do it, in the end. It was the same basic idea. Slightly different since I’m running on a Mac rather than a Windows computer, but it’s all good.

Trying to kill as many Kerbals as Craig James has (allegedly) hookers.

by AUTigerGSUEagle on Jan 4, 2012 1:05 PM EST up reply actions  

/anyone can fake a website

"Four seconds on a stopped clock... can you believe this?"
-- WVU announcing legend Jack Fleming, as WVU set up for the winning field goal in the 1975 Backyard Brawl

by An 'eer with a beer on Jan 3, 2012 10:24 AM EST up reply actions  

That's nice, but huge

I’m a firm believer in “less is more.” I’ve crash-landed on the Mun starting with less than that, and all I needed wasan extra fuel tank. That, and the ability to land successfully. I got there only to pogo stick my landing attempts for five minutes and burn up all my fuel.

I used a 4X3 stack for stage 1, 1X4 for stage two, an a 1×2 for the lander. I got to the Mun with about 1 3/4 tanks of fuel and burned it all up hopping across the Mun.

Jebediah was loving it all the way into the final crash.

"Four seconds on a stopped clock... can you believe this?"
-- WVU announcing legend Jack Fleming, as WVU set up for the winning field goal in the 1975 Backyard Brawl

by An 'eer with a beer on Jan 3, 2012 10:29 AM EST reply actions  

Yeah, I've gotten there with less too.

It’s the getting back that I had the problem with. Alas, any little weight added requires huge amounts of increases in thrust.

by Board Certified Scrotologist on Jan 3, 2012 10:46 AM EST up reply actions  

:D <:O

People who live in glass houses should not hang out with Charles Barkley.

by Wallacewade04 on Jan 3, 2012 11:11 AM EST reply actions  

:( :D <:o

People who live in glass houses should not hang out with Charles Barkley.

by Wallacewade04 on Jan 3, 2012 11:11 AM EST up reply actions  

Going to give this a try later

Although like others, I’d be content right now with just getting into a TLI orbit to hit the fucking Mun.

In other news…Operation REAL GOOD TIME is finally a go! Details on my post in the CI thread…

"People who say that violence is not the answer are not applying the correct amount of violence." -- blanx73

I tawt I taw a Twitter feed!

by darthbubba on Jan 3, 2012 2:01 PM EST reply actions  

im 25 and at work....

…reading how to put cartoon on the “mun.” 18 year old me would kick me in the balls

http://twitter.com/KevinAtLSU

by Kevin@LSU 2.0 on Jan 3, 2012 2:16 PM EST via Android app reply actions  

I downloaded your file. So far, all I can get it to do is blow up spectacularly on the launch pad

I did get it to liftoff once, but the shearing stress got to be too much and it went BOOM at about 40Km

"People who say that violence is not the answer are not applying the correct amount of violence." -- blanx73

I tawt I taw a Twitter feed!

by darthbubba on Jan 3, 2012 2:32 PM EST reply actions  

If you tinkered with it - like pulled things off and put them back on

then you need to reconnect all the struts.

Also, you need to launch at 1x time – the algorithm for 2x time makes it blow up for me too.

by Board Certified Scrotologist on Jan 3, 2012 2:50 PM EST up reply actions  

Because that's what it's called in the game

Check it out Heah

"People who say that violence is not the answer are not applying the correct amount of violence." -- blanx73

I tawt I taw a Twitter feed!

by darthbubba on Jan 4, 2012 10:22 AM EST up reply actions  

Sweet

Somebody wrote an Android app for calculating the maffs for setting up orbits. Here’s the link: KSP Orbit

Or, just search for “KSP Orbit” on your phone in the market.

"People who say that violence is not the answer are not applying the correct amount of violence." -- blanx73

I tawt I taw a Twitter feed!

by darthbubba on Jan 4, 2012 10:37 AM EST reply actions  

Upon further consideration, Mr. McKittrick...

… I have come to the conclusion that your new “beefed-up” Mun lander sucks. But then again, I’d piss on a spark plug if I thought it’d do any good.

The whole thing has a wicked oscillation that gets even worse when I get to the stage where it’s just the inner tri-mount engines left on the bottom half of the rocket. I’ve only managed to successfully fire that stage one time without tumbling off into a dead-man’s spin (even with SAS enabled).

You probably just take a different route than I do, however, and I’ve gotten used to doing it my way. I created my own Mun lander, but I could never get down on the Mun with enough fuel with which to lift back off. I also never really knew what that little green “x” was for, though… and that’s a huge fuel-saver since you mentioned it. I finally successfully landed on the Mun last night, but I forgot to disable the SAS/RCS and it blew my lander over as I was SITTING FRICKING STILL. :-(

The path I take to the Mun is to launch, then cut the engines at 60,000 feet (you will continue to ascend, that’s just when I cut the engines). Then I yaw over to a 270-degree heading just about 5 degrees above the virtual horizon on the 8-ball, restart the engines, and burn until I get an initial Kerbin (Earth) orbit established.

Then I just ride the orbit around once until I’m back at perigee, re-orient my lander for the 270-degree heading, but about 70 degrees above the horizon now (20 degrees short of the top of the ball), and fire until my orbit line intersects the Mun’s.

From there, it’s just a question of riding the orbit out, getting caught by the Mun’s gravity, and firing a burn or two to make sure you land on the Mun instead of ending up in orbit around it.

Sounds easy, don’t it?

(Maniacal laugh.)

Editor, Dawg Sports.

Go Dawgs!

by vineyarddawg on Jan 4, 2012 11:16 AM EST reply actions   1 recs

Correction:

I yaw to 90 degrees, not 270. Just yaw to the right, dammit. I’m not a Tech student. I don’t do the maffs.

Editor, Dawg Sports.

Go Dawgs!

by vineyarddawg on Jan 4, 2012 2:58 PM EST up reply actions  

Yes.

I typically use max thrust all the time except when de-orbiting around the Mun and landing on it.

But, remember… troglodyte non-Techie talking. So YMMV.

Editor, Dawg Sports.

Go Dawgs!

by vineyarddawg on Jan 5, 2012 12:50 AM EST up reply actions  

I downloaded it, but it doesn't lift off

It does make spectacular explosions on the pad though

Our fight songs are actually about fighting. And drinking.
TWIT

by Buzzrock on Jan 5, 2012 8:33 AM EST reply actions  

Try my lifter,lander, the Mun If

I’ve gotten to the Mun with what I think is enough fuel to return, but my piloting is so bad I haven’t successfully landed yet. Last night I did manage to crash softly enough to maroon the boys alive on the surface. I’m getting closer!

An interesting thing about this design is that in the past few launches it’s developed an uncontrollable roll right at the end of the first stage burn. I’ve handled it by letting it roll, ejecting the first stage and spending a little time coasting to reposition it, and then continuing to orbit.

Give it a try. Here’s the link to download:

Mun If

"Four seconds on a stopped clock... can you believe this?"
-- WVU announcing legend Jack Fleming, as WVU set up for the winning field goal in the 1975 Backyard Brawl

by An 'eer with a beer on Jan 6, 2012 6:23 AM EST up reply actions  

Wow, that one takes a good bit of time to get off the pad, initially.

Trying to kill as many Kerbals as Craig James has (allegedly) hookers.

by AUTigerGSUEagle on Jan 6, 2012 9:55 AM EST up reply actions  

I found the reason for the roll event

Some of the boosters on the first stage are not tied together with braces. They were there, but I guess I moved some stuff around and forgot to put them back. Some of the second stage are like that too.

I’m at work now [peeks over shoulder] and can’t fix the file, but I’ll upload a fixed version when I get home.

I flew another mission today. Pogo hopped again and crashed hard. I just can’t find the happy medium for landing. My speed goes down to about 7m/s, and then suddenly I’m rising again. I can not for the life of all my frightened Kerbalans get the velocity down to under 7 without flying again. Is it really that hard, or am I missing something? I’d thought that maybe the thrusters were needed for those last few feet, and that the main engine just wasn’t finesse-able enough to do it, but I just don’t know.

"Four seconds on a stopped clock... can you believe this?"
-- WVU announcing legend Jack Fleming, as WVU set up for the winning field goal in the 1975 Backyard Brawl

by An 'eer with a beer on Jan 6, 2012 10:22 AM EST up reply actions  

Probably your horizontal speed is 7, while your vertical speed is 0.

I do wish it gave you the vertical component, instead of just total.

Live to fly!
Go Gators!

by Specter177 on Jan 6, 2012 10:43 AM EST up reply actions  

I keep an eye on the altimiter, but it hasn't helped me much

I wish they gave “height above ground” instead of relative to their geoid, or whatever reference they use. Doesn’t help me to know I’m 800m above [reference] when landing on a lunar highland. I think the thrusters would help with the horizontal component, too.

"Four seconds on a stopped clock... can you believe this?"
-- WVU announcing legend Jack Fleming, as WVU set up for the winning field goal in the 1975 Backyard Brawl

by An 'eer with a beer on Jan 6, 2012 11:47 AM EST up reply actions  

Can I get a radar altimeter up in this spacecraft?

I’m getting good trajectories out to Mun orbit, but I think I need to make it a bit wider so I get in a Kerbin orbit and can at some point meet the Mun. Because right now I’m just going out and back and not able to get captured by the Mun since I’m not timing it’s orbit right.

Trying to kill as many Kerbals as Craig James has (allegedly) hookers.

by AUTigerGSUEagle on Jan 9, 2012 3:54 PM EST up reply actions  

You have too man advanced SAS on board.

You only need one. They control the SAS modules which are lighter.

by Board Certified Scrotologist on Jan 6, 2012 7:54 PM EST up reply actions  

Sorry - I must have the wrong room

I have it on good authority that if you type "Google" into Google, you can break the Internet. So please, no one try it, even for a joke. It's not a laughing matter. You can break the Internet.
The IT Crowd

by beast in bama on Jan 10, 2012 10:00 AM EST reply actions  

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